Off-Season Study Materials · 2026/27

CURLING
STUDY
GUIDE

Eight modules to work through off-ice — sweeping, delivery, weight calling, and strategy. Build the mental game so next season you're ready from the first end.

01
Module One

Sweeping — Curl vs Line, When & How

Sweeping is far more than just making the rock go farther. At the competitive level, it's a real-time physics tool — you can influence both distance and the direction of curl. The key is understanding what your broom actually does to the ice.

The Physics

What sweeping does

  • Friction warms the ice surface, melting pebble tops slightly
  • Creates a thin water layer → less friction → rock travels farther and straighter
  • Micro-scratches in the ice guide the rock's path
  • The rock follows the path of least resistance — toward the scratches

Curl vs. Line

  • Reduce curl / go straight: Sweep on the inside of the curl (same side the rock is turning toward). Creates scratches that redirect the path, pulling the rock away from the natural curl
  • Add curl: Sweep on the outside of the curl. Rock grips the unswept side and curls harder
  • Just distance: Sweep parallel to the rock's path at ~zero angle

Directional Angle

  • ~20° off the rock's path is the sweet spot for directional control
  • Too perpendicular = scratches act like speed bumps, no directional effect
  • Too shallow = rock isn't influenced enough
  • One sweeper is often more effective than two for directional changes
Core Rule Sweeping straightens and carries a rock. It cannot make a rock curl more than it would naturally unless you're using deliberate outside-edge directional technique. When in doubt, sweep = straighter + farther.

When to Sweep

Sweep Now

  • Split time is slower than target (longer number)
  • Hog-to-hog time is shorter than expected draw weight
  • Rock is tracking inside (needs to straighten)
  • Draw shot coming up short
  • Take-out needs to carry through

Watch & Wait

  • Split is faster than target (shorter number)
  • Rock is tracking outside — let it curl
  • Skip calls "no" or raises hand
  • After the hog line on a make-weight take-out

Body Position — Side vs. Behind

Where you stand relative to the rock fundamentally changes what you can do with it. These aren't interchangeable — each position serves a different purpose, and knowing when to use which is part of reading a shot.

Side Position (45° Open Stance)

  • The standard competition stance. Stand to the side of the rock at roughly 45° to the center line — CurlTech calls this the "open stance"
  • Inside arm (broom-side arm) lower; body naturally faces toward the skip
  • Full view of the entire sheet — you can watch the skip's calls and see the rock's curl in real time
  • Best for weight judging — upright posture keeps inner-ear fluid stable, making speed estimation more reliable
  • Easier two-sweeper coordination; each sweeper takes a side
  • Inside sweeper (curl side) is ~80% of effectiveness on draws; outside sweeper contributes the remaining 20%

Behind / Pressing Position

  • Sweeper positions behind or alongside the rock and drives downward with body weight through the handle — the "pressing" technique used by elite teams like Edin and Mouat
  • Brush head stays just in front of the running surface — never raise the head in front of a moving stone (rule violation)
  • More total pressure per stroke; very effective for maximum carry on a light draw
  • Trades visibility for power — harder to see the skip's line calls from this position
  • Works best when you already know the call is "hard sweep straight" and don't need to watch for adjustments
  • Energy-efficient for long sweeping runs — less lateral movement required

Sweeping Ahead of the Stone

  • The broom head works the ice directly in the path of the running surface — roughly 5 inches wide
  • Sweeping ahead warms and smooths pebble tops, reducing friction so the rock glides through that zone further
  • The effect is greatest right in front — heat dissipates quickly, so staying close to the stone matters
  • Don't sweep too far ahead: ice re-freezes in seconds and you've wasted the effort
  • One sweeper far ahead + one close = less effective than both staying tight to the rock

The Open Stance — Body Mechanics

Stay as upright as possible while sweeping. Leaning over shifts the inner-ear fluid and makes it harder to judge the rock's speed and trajectory. Keep an open stance facing the skip — your inside arm should be lower, which naturally turns your body forward so you can see the skip's calls even in a noisy club. Use shoulder-driven strokes — the top shoulder drives the brush head out (push), core pulls it back. The push stroke is more powerful than the pull, so the power side of your stroke should align with the sweep direction.

The optimal stroke spans up to 45° relative to the rock's path, covering the running surface width. Keep your top arm close to your body to maximize downward pressure. In a two-sweeper system, sweepers on opposite sides can keep their brush heads tight together over the running surface — this is more effective than both sweepers bunched on the same side.

Two-Sweeper System

  • One sweeper each side of the rock — brushes close together over the running surface
  • Both sweep = max distance + straightening
  • One sweeper on inside = directional (holding straight)
  • One sweeper on outside = slight additional curl
  • Skip calls which sweeper to release for line control

Single-Sweeper Advantage

  • More directional influence than two sweepers — one side only creates asymmetric ice
  • Used when the skip wants to steer more than just carry
  • Common in end-game shots where precise placement matters more than raw distance
  • Elite teams regularly drop to one sweeper on key shots
🧹

2026 WCF Rule update: Techniques designed to slow a rock (single-stroke push methods, keeping the brush on ice during the return stroke) are now prohibited. All permitted sweeping must finish to either side of the stone. When in doubt, use full alternating strokes. The pressing technique (body weight + stationary brush head behind the stone, not ahead) remains legal.

Watch These

Self-Check Questions
1. An out-turn rock is tracking wider than expected. Where do you sweep and why?
Show answer
Sweep on the outside of the curl to hold it straighter and prevent it from curling past the broom. You're creating scratches that redirect the rock toward the swept side.
2. Your sweeping angle is 90° to the rock's path. What's the likely effect?
Show answer
The scratches act like speed bumps — there's no effective directional influence. The rock won't follow the perpendicular scratches. You need to sweep at roughly 20° off the path for direction control.
3. Why should you stay upright while sweeping rather than leaning over?
Show answer
Leaning disturbs the inner-ear fluid, reducing your ability to judge the rock's speed and trajectory accurately. Upright posture also lets you maintain visual contact with the skip and see the full sheet.
4. Your skip calls "one sweeper, hold it straight" late in a draw. Which position/side do you take and why?
Show answer
Take the inside of the curl (the side the rock is turning toward) in an open side stance. Single-sweeper on the inside creates asymmetric scratches that redirect the rock away from the natural curl, holding it on the straight line. The open stance keeps your view of the skip open for any adjustment calls.
5. When is the pressing/behind technique most useful, and what's the key rule to avoid violating?
Show answer
The pressing technique (driving body weight down through the handle) is most useful when the call is maximum carry and you already know the sweep decision — it's energy-efficient and generates high pressure. The key rule: the brush head must never be raised in front of a moving stone. You're pressing from beside or slightly behind, never lifting and replanting ahead of the running surface.

02
Module Two

Delivery Weight Control

Weight control is about momentum, not muscle. The most common mistake is thinking you "kick harder" for more weight. In reality, a proper balanced delivery uses a weight shift and foot delay to let gravity and body mass do the work — the arm is for aim, not power.

The Power Ratio — Three Sources

1. Weight Shift

The primary energy source. Shift back to your hack foot, then forward onto your slider foot — that roll-forward generates momentum. Think of it as controlled falling.

2. Foot Delay

Delay sliding the hack foot forward during the weight shift. This "stores" momentum and then releases it into the slide. Critical for repeatable weight — especially on fast ice.

3. Leg Drive

A secondary contributor, not the primary. Leg muscles can't be tuned finely enough for subtle draw-weight adjustments. Use it to supplement, not lead.

Adjusting Weight on Different Ice

Fast Ice (slow sheet)

  • Shorten the weight shift
  • Reduce the foot delay
  • Slide with slightly less forward lean
  • Don't fight it by slowing your arm — let the timing do it

Slow Ice (heavy sheet)

  • Extend the weight shift further back
  • Increase foot delay duration
  • More forward lean/drive through the slide
  • Hack foot position: ball of foot mid-to-high in the hack for better leverage
Weight Simplification (CurlTech method) Break draws into three default weights rather than trying to calibrate infinitely: short draw (guards/button area), draw weight (tee line), and control/hit weight (hack weight). Establish your draw "default" via split timing in warmup, then adjust from there.

Common Faults

Keeping weight too far back in setup causes the knee to block the throwing arm and forces you to muscle the rock with your arm instead of using body momentum. Shift forward first. Similarly, looking down during the setup alters balance and makes you raise your hips on the way back — the classic "drinking bird" fault that leads to inconsistent weight.

Watch These

Off-Ice Drills (No Ice Needed)

Mirror Delivery

Simulate the weight-shift sequence in front of a mirror. Check that your hack-foot delay happens before the slide, and your arm swings straight, not across your body. 10 slow-motion reps per session.

Split-Time Visualization

Mentally walk through your delivery for three weights: guard, draw, hack weight. Visualize the different feel of the weight shift for each. Pair with stopwatch practice (see Module 3).

Self-Check Questions
1. Your split time comes back at 4.1 seconds on 3.85-second ice. What happened and what should you adjust?
Show answer
4.1 is longer (slower) than 3.85 target, meaning the rock will come up short. In the next delivery, extend your weight shift back further or increase foot delay to generate more momentum.
2. Why is leg drive alone unreliable for fine weight adjustments?
Show answer
Leg muscles can't be calibrated finely enough for the subtle differences between, say, a top-four draw and a button draw. Weight shift and foot delay provide the repeatable, fine-tuned control.

03
Module Three

Weight Calling — Board, Hack, Timing & Judging

Weight calling is the language your team uses to describe how hard a rock needs to travel. As a sweeper, you're reading the rock's speed in real time and communicating that to the skip — who then makes line decisions. As a skip or vice, you're calling the weight before the shot and adjusting based on what you see and hear.

The Weight Spectrum

Draw
Stops in the house; rings area. Standard draw to tee line.
Hack Weight
Stops at the far hack. Light take-out; used to gently bump without over-running.
Board Weight
Just touches the back boards (~4–6 ft behind the hack). Controllable by sweepers; good for partially buried stones since extra curl occurs.
Control Weight
Heavier than board, still sweepable. Moves the target stone but may not fully remove it.
Normal/Hit
Standard take-out weight; fully removes the target stone.
Peel Weight
Maximum force; shooter also rolls well out of play. For clearing open guards.

The Ferbey Numbering System

Developed by the Randy Ferbey team in the early 2000s and now widely used at competitive levels. Sweepers call out a number to communicate where they believe the rock will stop, allowing the skip to decide on line sweeping in real time.

Number Stopping Zone Notes
1–2 Short of the rings / near guard area Light draw, likely needs heavy sweeping
3–4 Top of the 12-foot / front of house Still light; sweep to carry
5 Top 8-foot (top of the button area) Decent draw weight, may need some sweeping
6–7 Button / 4-foot Good draw weight — the target zone for most draws
8–9 Back 8-foot / back of house Slightly heavy for a draw; fine for hack weight hit
10 Back hack Hack weight — light take-out
Board+ Behind the house to backboards Called verbally, not numerically

Stopwatch Timing — Two Methods

Split Time (Back Line → Near Hog)

  • Start: rock crosses the back line (delivery end)
  • Stop: rock crosses the near hog line
  • Shorter time = faster rock = farther travel
  • 0.1 sec ≈ 6 feet of carry difference on typical ice
  • Use to react immediately after release — sweep or not
  • Know your target number before the shot is thrown

Hog-to-Hog (H2H)

  • Start: near hog line. Stop: far hog line
  • Measures ice speed independent of delivery mechanics
  • Typical draw on competitive ice: ~14.0–14.5 sec H2H
  • Club ice can range 13–14.5+ sec
  • Ice slows as pebble wears (later ends = slower H2H)
  • Skip tracks H2H; sweepers can track opponent H2H too
Practical Rule Split times tell you whether to start sweeping. H2H times tell you how the ice is behaving. Use both together: "3.90 split on 14.2-second ice → rock is light, sweep hard." Time is limited between the split and the hog — react fast; no time for mental math.

Back Line → Near Hog Split Time Reference

Split times are player-specific — delivery style affects the number. A player with more deceleration in their slide may produce a 3.75 split on the same weight a fluid-slide player produces at 4.05. Establish your own numbers in warmup and calibrate. The ranges below are typical baselines on medium-speed club ice (~22–24 sec sheet time). On faster competitive ice (24–25 sec), these numbers will shift ~0.1–0.15 sec longer.

Weight Called Typical Split Range H2H Equivalent Sweep Decision
Guard (tight) 4.20 – 4.50+ 16+ sec Watch — likely too heavy; may need to let it go
Draw (tee line) 3.85 – 4.05 13.5 – 14.5 sec At target: medium sweep. Short of target (longer split): sweep hard
Hack Weight 3.50 – 3.70 11.0 – 12.0 sec Usually no sweeping needed; may hold line only
Board Weight 3.30 – 3.50 10.0 – 11.0 sec Sweep for line only — distance is handled
Normal Takeout 3.00 – 3.30 9.5 – 10.5 sec Sweep for line, not weight — let it run
Peel Weight < 3.00 < 9.5 sec Stand back — sweep only if tracking off line
⚠️

Counter-intuitive reminder: A shorter (smaller) split time = faster rock = farther travel. A 3.80 split will carry further than a 3.95 split. On a draw where your target is 3.90, a 3.80 is heavy (don't sweep), a 4.00 is light (sweep). The number going up means you need to sweep.

0.1 Second Rule of Thumb

On typical club ice, 0.1 seconds of split time difference ≈ 6 feet of carry. So a 4.00 split vs. a 3.90 split means the rock will stop about 6 feet shorter if unsswept. Use this to quickly estimate whether a rock will make the shot or need help:

Your Split vs. Target Approx. Carry Difference Action
0.05 sec over (slow) ~3 feet short Sweep moderately — borderline shot
0.10 sec over (slow) ~6 feet short Sweep hard — it needs help
0.20 sec over (slow) ~12 feet short Sweep as hard as possible; may still be short
On target (±0.03) On pace Medium sweep or hold for line
0.10 sec under (fast) ~6 feet heavy Don't sweep — let it run
0.20 sec under (fast) ~12 feet heavy No sweeping; call it heavy to the skip

Hog-to-Hog Reference — Ice Speed

H2H Time Ice Type Draw Split Approx. Notes
15.0+ sec Very fast / keen 4.00 – 4.20 Competitive-level pebble; rare at club play
14.0 – 14.5 sec Fast club / competitive 3.85 – 4.00 Good competitive club ice; early-game typical
13.0 – 14.0 sec Medium club ice 3.75 – 3.90 Most club leagues; ice slows as game progresses
11.5 – 13.0 sec Slow / heavy ice 3.60 – 3.80 Outdoor events, older pebble, humid clubs
9.5 – 11.5 sec Takeout / hit weight H2H in this range = take-out weight; not a draw
🕐

Ice slows as the game progresses — pebble wears down and frost dissipates. A sheet running 14.2 H2H in the 1st end may be 13.6 by the 8th. Track H2H throughout the game and adjust your sweep calls accordingly. What was "just right" in the 3rd end may need a sweep in the 9th.

Visual Judging (No Watch)

Even with a watch, always pair timing with visual judgment. Watch the release point, the rock's slide velocity, and the rotation count. Rocks with fewer rotations tend to fall sooner. Experienced sweepers develop a feel for rock speed relative to the pebble and know when the watch contradicts what their eyes see — that's when experience matters most. Assign one person as the "looker" alongside the timer.

Self-Check Questions
1. A sweeper calls "4" mid-sheet on a draw to the button. What should the skip consider?
Show answer
The rock is tracking to stop at the front of the house — it's short of the target. The skip should call for sweeping to carry it further. If they need it on the button specifically, sweep hard. If they just want it in the rings, they may let it stop naturally.
2. Your split time on a draw is 4.05 but your target was 3.85. Should you sweep?
Show answer
Yes, immediately and hard. 4.05 is longer (slower) than 3.85 — approximately 1.2 feet short per 0.2 seconds on typical ice. The rock needs help to make it.
3. Why is board weight useful for a stone that's partially buried?
Show answer
Board weight is slower, so the thrown rock curls more than a harder hit. This extra curl can help navigate around the covering stone and still contact the buried target. Sweepers can also control it more easily.

04
Module Four

Strategy as Vice or Skip

Curling strategy is built on two variables above everything else: who has the hammer and what the score is. Every shot call flows from these two facts. As vice you're the skip's strategic partner — reading the house, confirming score, advising on shot selection, and holding the broom when the skip throws.

The Vice's Role — More Than a Third

On Ice Duties

  • Hold the broom when the skip delivers
  • Agree on score with opposing vice after each end
  • Help skip read the ice from the house end
  • Communicate line calls on skip's shots
  • Deliver stones 5 and 6 — often setup or key take-outs

Strategic Duties

  • Second voice on shot selection — speak up if you see something the skip doesn't
  • Track ice patterns (which path is curling more/less)
  • Know the score and hammer situation at all times
  • Anticipate the end before it unfolds — think one shot ahead

The Free Guard Zone (FGZ) — The Foundation of Modern Strategy

The five-rock rule states that for the first five stones of an end, you cannot remove an opposition stone from the free guard zone (between the hog line and tee line, excluding the house). If you do, the thrown stone is removed and the opponent's stone is returned.

This rule fundamentally shapes every end — the first four rocks (two per team) set the strategic stage for everything that follows.

FGZ Violation If your stone removes an opponent's FGZ stone before the 6th rock: your stone is removed from play, their stone is placed back exactly where it was. The non-offending team places both stones.

With Hammer — Playing Offensive

General Approach

Your goal is to score two or more points. Use the hammer to come around guards and draw into the house. "Splitting the house" — placing rocks on opposite sides — creates angles and makes it hard for the opposition to clean up. Blank the end (shoot through) to retain hammer if you can't score two.

Early End (rocks 1–4)

  • Let opponent put up guards — you have the answer last
  • Draw into a corner of the house or split the rings early
  • Avoid chasing every guard — save that energy for later in the end

Mid/Late End (rocks 5–8)

  • Use the hammer to come around or draw behind your own counters
  • Protect shot rock with guards when ahead
  • If can only score 1, consider blanking to keep hammer

Without Hammer — Playing Defensive or Stealing

General Approach

Your goal is to either steal a point (score without hammer) or force the hammer team to score only one. Without hammer, placing center guards that survive through the FGZ gives you a pathway to the four-foot. The opposition can't remove them until rock 6 — use that window.

Centre Guard Strategy

  • Lead places a centre guard — opposition must go around or peel after rock 5
  • Draw around your own guard to the four-foot
  • Straight ice: guard in position 1 (tightest to the rings)
  • Swingy ice: guard lower to allow the come-around

Forcing One

  • Play defensively: take out everything in the house
  • Keep the front clean — no guards for the hammer to come around
  • Plays that "clean" the house make the skip's final shot harder
  • Force a difficult draw for one rather than letting them score two

Score-Based Decision Framework

Situation With Hammer Without Hammer
Up 2+ Play conservatively / clean game. Minimize opponent's scoring chance. Take everything out. Clean game = protect the lead.
Even / Up 1 Aim for two. Blank if one is all that's available. Try to steal. Centre guards, force the defence.
Down 1–2 Score two. Take the end if possible. Draw game — get rocks in play, try to steal.
Down 3+ Force a multi-point end. Aggressive draw game. Must score multiple. Fill house, use FGZ aggressively.
Last end, down 1 Must score two. Don't blank. Must steal. All hands on deck, fill the house.

Reading the Ice as Skip / Vice

The skip (or vice when holding the broom) is the team's primary ice reader. Track every rock — yours and theirs — for line, weight, and release characteristics. Note which path is running straighter vs. curling more. Call for more ice on paths that are running straight; less ice on paths that are sweeping hard.

🧠

Standing on the tee line gives you a natural ruler. You can judge exactly how much the rock is curling by watching it relative to the tee and the center line. Ice that runs straight favors freezes and runbacks. Swingy ice favors come-arounds.

The Bailout Concept

When an end goes sideways — the opposition is sitting three and you're buried — know when to call the bailout. An up-weight shot to clear multiple guards and open the center limits the damage. Abandoning a failing strategy mid-end and switching to damage control is a skill, not a failure.

Watch These

Team Communication — Verbal Calls & Signals

Curling is loud. Multiple games run simultaneously, rocks collide, sweepers shout — a skip yelling from 130 feet away is hard to hear clearly. Every team needs an agreed vocabulary before the game so calls land instantly with no ambiguity. Hesitation costs shots.

The Shot Call Sequence

Every shot should be communicated in a consistent order: turn → target → weight. The thrower should be able to get in the hack knowing exactly what to throw without asking questions. If a call needs clarification, it's sorted before the hack, not during the slide.

Turn Signal

  • In-turn: Skip holds out right hand / arm (clockwise rotation for right-hander)
  • Out-turn: Skip holds out left hand / arm (counter-clockwise)
  • Can also be communicated verbally: "in" / "out" or "clock" / "counter"
  • Confirm if noisy — thrower gives a nod or verbal "got it"

Target Signal

  • Draw: Tap the broom on the ice at the target spot in the house
  • Guard: Tap the ice where the guard should stop (in front of house)
  • Takeout: Tap the stone to be removed with the broom head, then swing back
  • Hit & roll: Tap the target stone, then point the broom to the roll destination
  • Raise/promote: Hold the broom horizontally and indicate raise distance with hand span
  • Freeze: Draw the broom along the ice to the target stone, pat the ice beside it

Weight Signal

  • Hack weight: Tap ankle with hand
  • Board/barrier: Cross hand across stomach
  • Normal takeout: Tap shoulder
  • Heavy/peel: Raised fist or arm straight up
  • Verbal weight calls use the Ferbey 1–10 system or named weights
  • Some teams use H2H numbers for takeout weights (e.g. "nine-five")

Sweeping Calls — The Vice's Responsibility

When the skip is throwing, the vice takes over all sweeping direction from inside the house. This is one of the most critical communication moments in curling — you're reading the rock from 100+ feet away and making split-second calls the sweepers must trust completely.

Call Meaning Notes
"Yes" / "Sweep" / "Hard" Sweep — carry the rock Most common. Add "hard" for urgency.
"Hurry!" / "Hurry hard!" Sweep as fast and hard as possible Emergency carry — rock is very light
"No" / "Off" / "Whoa" Stop sweeping completely Rock is heavy or on line — let it run
"Clean" / "Just clean" Light sweeping only — clear debris, no pressure Used when you want the rock to curl but don't want picks
"One!" (+ side) One sweeper only, on the called side Directional sweeping — hold the line or steer
"Straight!" / "Line!" Sweep to hold the straight path Rock is curling too much; both sweepers flatten the path
"Let it curl" / "Off curl side" Release the inside sweeper Rock is running too straight; let natural curl take it
Agree Before You Play "Yeah," "yes," "hard," and "hurry" can all mean sweep — but does your team know that? "Off" and "no" are easy to mishear as "go." Before every game, spend 2 minutes confirming your team's sweep vocabulary. One miscommunication late in an end can cost a point or the game.

Thrower → Sweeper Communication

Communication isn't just skip to sweepers. The thrower should immediately tell the sweepers if their delivery felt off — "I pushed it," "I pulled it," "felt heavy," "felt light." This gives the sweepers a head start to react before the split time comes back. A thrower who says nothing and lets the sweepers figure it out is wasting a critical second of reaction time.

Sweeper → Vice/Skip Calls

  • Call the Ferbey number as soon as you can judge it: "Seven!" (button weight)
  • Update continuously as the rock slows: "Seven… six… five" if it's dying
  • Call the split time immediately after the hog: "Three-nine-five!"
  • Flag anomalies: "It's running straight!" / "It's swinging!" so the vice can adjust the line call

Between-End Communication

  • Vice updates the skip on what the ice did during the last end (which paths changed)
  • Discuss what the next end's strategy should be before you reach the hack
  • Front end (lead + second) should know the general plan — not just their shot, but why
  • Keep it brief — you have ~90 seconds between ends at most club levels

When to Challenge the Skip

  • As vice, you have the right — and duty — to offer an alternative if you see a better call
  • Frame it as a question or observation, not a correction: "Did you see the out-turn running wider? What about a hit instead?"
  • Once the skip decides: commit fully and execute. No hedging, no second-guessing mid-shot
  • Save disagreements for between ends — never during a delivery
🔊

The vice is the communication hub of the team. You're relaying ice information back to the skip, passing strategy down to the front end, calling sweeping during the skip's shots, and agreeing on the score — all within the same end. Developing crisp, clear communication habits off-ice will pay enormous dividends when you're on the ice and the game is on the line.

Self-Check Questions
1. You're down 2 without hammer in the 7th end. What's your strategic priority?
Show answer
You need to score multiple points — draw game. Use your FGZ rights to put up centre guards with your lead, then draw around them. Fill the house with rocks and try to steal or at least score two. Don't play clean/defensive or you'll stay down.
2. You have hammer, you're up 1 in the 9th, and it looks like you can only score one this end. What do you do?
Show answer
Blank the end — shoot through the house or hit and roll out. This keeps your hammer in the 10th end, where being up 1 with hammer is a near-certain win.
3. During the 3rd rock of the end, your lead removes an opponent's FGZ stone. What happens?
Show answer
Your thrown stone is removed from play. The opponent's stone is replaced exactly where it was by the non-offending team. The end continues with the damage done to you — you've lost your stone and they kept theirs.
4. As vice, the skip asks "what do you think?" with three opposition rocks in the rings and one of yours shot. What do you consider?
Show answer
Check: who has hammer, what end/score is it, what's the difficulty of each shot option (DOD), which turn is the skip throwing better today, and what does the ice look like on each path. Then give a clear recommendation — "I'd take the double off the 12-foot guard — the ice is running straighter on the in-turn side."

05
Module Five

Ice Reading

Ice reading is the skill that separates good curlers from great ones. No two sheets behave identically — pebble wear, humidity, sheet prep, frost, and foot traffic all change how rocks travel. As vice you'll spend significant time in the house watching shots; learning to build a mental map of the ice in real time is one of the highest-leverage things you can study off-ice.

The Four Ice Anomalies

Normal Curl

The baseline. A rock curls in the direction of its rotation as it slows. In-turn (clockwise for right-handers) curls right; out-turn curls left. Amount of curl depends on weight, pebble condition, and stone type. Heavier shots curl less; lighter shots curl more.

Fall

A section of ice that is physically sloped, causing the rock to drift in the opposite direction than the turn would normally produce — or drift further than expected. Common near sheet edges and older ice. A rock "falling" means it's tracking off the expected curl path due to gravity on a slope.

Run

A dip or trough in the ice that a rock can get "stuck in," preventing normal curl or causing it to track straight. Rocks on a run often look like they've died — flat and unresponsive. Typically found in high-traffic center-line zones as pebble flattens.

Swing (Swingy Ice)

Ice that causes more curl than expected — beyond normal draw. Usually the result of fresh pebble, cold ice, or specific sheet preparation. On swingy ice, guards must be placed lower (closer to the house) to allow the come-around to work, and more ice is given on broom placement.

How to Build Your Ice Picture

You cannot read ice by watching just your own team's shots. You need to watch every rock — yours, theirs, on both turns. Here's how to build your mental map systematically:

1. Stand Behind the Opposing Skip

When your opponents deliver, position yourself where the opposing skip stands. Watch the rock's path relative to the broom — not where the broom was placed, but where the rock actually went. This gives you the same sight line you'll use when holding your own broom.

2. Use the Tee Line as a Ruler

Always anchor broom placement at the tee line. When a rock is thrown at a broom set 3 feet off the tee line and ends up 1 foot past center, you now know that path is curling 4 feet total. Building this map is impossible if the skip keeps moving the broom to different depths.

3. Track Path History

Note which paths have been heavily traveled (center line wears quickly) vs. fresh (wings stay pebbled longer). As games progress, expect the center to run straighter and the wings to require more ice and weight — pebble on the edges is fresher and provides more curl and resistance.

4. Watch for Late vs. Early Break

Some ice breaks (curls dramatically) early in the path; other ice breaks late near the house. If the curl is happening late, you must call for sweeping before the break — not after. By the time you see the rock biting, it's usually too late to stop it with sweeping.

Ice Changes During the Game

Time / Condition Ice Behavior Adjustment
First 1–2 ends Slower, less curl — frost and cold pebble More weight; less ice on draws
Ends 3–6 Pebble wearing, ice warming slightly — faster and more consistent Calibrate in warmup; this is your baseline
Later ends (7–10) Center runs straighter; wings curlier and heavier More ice on wings; less ice on center paths. Watch for fresh pebble at edges.
High traffic paths Flatten quickly → straighter, faster Give less ice; expect less break
Low traffic paths (wings) More curl, more resistance Give more ice; add weight
Humidity spike Frost forms → slower, picks more likely More weight across the board; sweep aggressively to clear debris
Vice's Ice Rule As vice, you have the best continuous view of the house end. After every shot, update your ice picture. When the skip asks for advice — or when you hold the broom for their shots — you should know exactly what the in-turn and out-turn paths are doing right now, not at the start of the game.

Straight Ice vs. Swingy Ice — Shot Implications

Straight Ice (1–2 ft curl)

  • Favors freezes, runbacks, and tap-back shots
  • Come-arounds are difficult — rock won't curl enough to navigate guards
  • Draw game becomes harder; hitting game becomes more reliable
  • Place guards tighter to the house (position 1)

Swingy Ice (3–5+ ft curl)

  • Favors come-arounds and drawn shots behind cover
  • Guards placed lower (farther from house) so rocks can curl around them
  • More ice required — broom placement must account for greater break
  • Hits can run through if not enough ice is given on angle shots
Self-Check Questions
1. A rock is thrown on the in-turn and curls 2 feet more than expected, running past the broom. What might explain this?
Show answer
The path is likely a fresh, low-traffic zone with good pebble — swingy ice. The skip gave the same ice as a worn center path, but this path has more curl. Adjust: give more ice on that path going forward, or choose shots that don't rely on tight curl control there.
2. It's the 8th end and rocks on the center path are running noticeably straighter than they were in the 3rd end. Why, and what do you adjust?
Show answer
Heavy foot traffic has worn down the center pebble, flattening it and reducing friction. Rocks track straighter and may also travel slightly farther (less resistance). Adjust by giving less ice on center-path draws and expecting take-outs to hold their line more. Wings still have fresh pebble — more ice and more weight needed there.
3. The opposing team's rock breaks late every time. How does this change your sweeping decisions?
Show answer
On your own rocks, you must call sweeping decisions early — before the break occurs. If you wait until you see the curl starting, it's too late to counteract it. Tell your sweepers ahead of time: "watch for the late break around the hog line — I'll call early."

06
Module Six

Shot Selection & Degree of Difficulty

Calling the right shot isn't just about what's strategically ideal — it's about what your team can actually make. The Degree of Difficulty (DOD) framework gives you a way to evaluate shot options against your team's realistic execution percentage. The best skips and vices don't call the perfect shot; they call the best shot their team can execute reliably.

CurlTech's Core Rule Curling 80% at easy shots is better than curling 40% at harder ones. Top teams don't make more difficult shots — they just don't miss the easy ones. Never ask a player to throw a shot with a DOD higher than their consistent capability.

Shot Type DOD Reference

DOD is rated 1–10. As a general guideline, new and developing curlers should not be called for shots above DOD 5. It may take several seasons before a player can consistently execute DOD 6+ shots.

Shot Type DOD Why It's That Difficult Rookie-Friendly?
Hit & stay (open) 1–2 Large margin of error; no precision needed on roll ✅ Yes
Straight draw to house (open) 2 No navigation required; weight is only variable ✅ Yes
Peel (open guard) 2–3 High weight, wide margin; just hit it hard and straight ✅ Yes
Hit & roll to side 3–4 Precise angle needed for roll placement ⚠️ With practice
Draw around centre guard 5–6 Must navigate the guard and land on target; small margin ⚠️ Challenging
Come-around to button 6 Requires precise weight + line around cover ❌ Too hard for rookies
Raise (promote a stone) 5–6 Contact angle must be precise; small target ⚠️ Situational
Double takeout 6–7 Second stone must be in the right position; high weight variation ❌ Usually
Freeze 7–8 Must stop touching opponent's stone without moving it — tiny margin ❌ Advanced
Draw behind rock in house 8 Micro-precision on weight + line; impossible on straight ice ❌ Advanced
Runback double 8–9 Must hit guard at precise angle to promote into two stones ❌ Advanced
Hit on an angle port (wick) 9–10 Tiny opening, precise contact angle, unpredictable roll ❌ Expert only

Shot Types — Reference Glossary

Draw

A shot designed to stop in or near the house. The fundamental scoring shot. Requires accurate weight and line. All draws become harder when cover is involved.

Guard

A draw that stops short of the house, in the free guard zone. Placed to protect a stone in the house or block the opposition's access. Centre guards and corner guards serve different purposes.

Takeout / Hit

A shot that removes an opposition (or own) stone from play by striking it. Weight ranges from hack weight (stays near the hack) through peel weight (maximum). The most reliable shot type for most players.

Hit & Roll

A takeout where the shooter deliberately rolls to a new position after contact. Used to remove a threat and occupy a scoring or protecting position. Roll direction is controlled by hitting the target stone off-center.

Come-Around

A draw that curls around a guard and comes to rest in the house behind it. Requires precise weight and line. The amount of curl must be enough to navigate the guard but not overshoot the target.

Freeze

A draw that stops touching an opponent's stone. The opponent can't remove the frozen stone without removing their own. One of the most defensively powerful shots but requires pinpoint weight control.

Raise / Promote

Hitting your own guard stone to promote it into the house (or further into the house). Used when your stone is already well-positioned but needs to move deeper. Contact angle controls where the raised stone goes.

Runback

Hitting a guard stone to drive it back into one or more stones in the house. Often called for a double or triple when open draws aren't available. High difficulty — contact must be precise.

Six Factors in Shot Selection

Every shot call should account for all of these simultaneously. As vice, this is the framework you run through when advising the skip:

1. Hammer / No Hammer

The single biggest factor. With hammer you can afford riskier offensive plays. Without hammer, conservative shots that force the opponent into difficulty are usually correct.

2. Score & End

Behind by two in end 8? Take risks. Up by three in end 5? Play conservatively. Early ends establish patterns; late ends require precision based on what score you need.

3. DOD vs. Team Ability

Know each player's real execution percentage on each shot type. Your lead might be great at draws but unreliable on wick shots. Call to their strengths and away from their weaknesses.

4. Ice Conditions

Straight ice eliminates many come-around options. Swingy ice makes precise hits harder (rock may over-curl through). Match the shot type to what the ice is actually doing.

5. Opponent Ability

If the opposing skip struggles with draw weight, force them to draw. If they're better hitters than drawers, keep rocks in play. Read their weaknesses early and exploit them strategically.

6. Risk vs. Reward

A shot with a 50% chance of a great result and 50% chance of a disaster is usually worse than a shot with 90% chance of an acceptable result. Especially true in later ends. Conservative play builds leads; aggressive play chases them.

🎯

Rookie skip mistake: Calling draws behind rocks in the house for new players. This is DOD 8 — a very low-percentage shot that also has a small margin of error. When in doubt, keep calls to general areas ("anywhere in the four-foot, protected side") rather than specific spots. Vague successful calls beat precise misses.

Self-Check Questions
1. Your lead is reliable at draws but often misses take-outs wide. The skip calls a hit-and-roll. As vice, do you say anything?
Show answer
Yes — this is exactly when the vice speaks up. If a draw behind the guard accomplishes roughly the same strategic goal and your lead has a higher percentage on draws, suggest the alternative. "She's more consistent on the draw — want to consider coming around instead?" Then let the skip decide.
2. It's end 9, you're down 2 with hammer. The opposition has one stone buried in the four-foot behind a center guard. What's the call and why?
Show answer
You need to score 3+ to win or go to an extra end. You need to get rocks in play and come around aggressively. The come-around to bury behind the guard is high DOD but necessary — being down 2 with hammer in the final end requires taking that risk. A simple takeout that only leaves you with shot rock scoring one doesn't change your situation enough.
3. Why is a freeze (DOD 7–8) often a better call than a simple draw (DOD 2) in certain end situations?
Show answer
A freeze forces the opponent into a very difficult shot — they can't remove your stone without also removing theirs, and if they miss, you may score multiple points. The higher DOD is justified when the strategic reward (pinning an opponent, forcing a difficult shot) outweighs the risk of missing. The key question is: what happens if you miss? If a missed freeze leaves you vulnerable to a big end against, reconsider.

07
Module Seven

Broom Placement & Line Calling

The broom is the skip's primary communication tool — it tells the thrower where to aim and carries all the ice-reading information the skip has gathered. Consistent, well-placed broom work is a skill as important as any shot. Bad broom placement creates inconsistent data and confuses your throwers. Good broom placement creates a reliable reference point and builds team confidence.

The Fundamental Rule — Broom on the Tee Line

For all draw shots and guards, always place the broom on the tee line. This is non-negotiable for good reason: the tee line acts as a tape measure. When you consistently call from the tee line, you accumulate precise data about how much a path is curling — and your throwers always aim at a target the same distance away, which makes their alignment repeatable.

Why This Matters If you place the broom 3 feet off center at the tee line, the thrower aims 3 feet of ice. If you instead move up and place the broom 3 feet off center in the free guard zone, the thrower is actually taking significantly more ice — the geometry of the path means the same broom offset 10 feet up is far more ice than the same offset at the tee. Inconsistent broom depth = inconsistent data = confused team.

Reading Ice From the Broom

Every draw shot is a data point. When a rock is thrown at your broom and it ends up crossing the center line by one foot, you now know that path is curling four total feet. When a rock thrown at the same broom falls short of the line, the path is curling three feet. Build this map end over end — it's how experienced skips give confident, consistent ice.

Draws & Guards

  • Always hold broom on the tee line
  • Set broom position = how much ice you're giving (distance from center)
  • Track where the rock ends up relative to your broom
  • Adjust ice for next shot based on observed curl

Hits & Takeouts

  • Broom is placed laterally from the stone you want to hit — indicating the angle of contact
  • For standard open hits, broom shows the line through the target
  • For precise hits (doubles, runbacks), skip may stand further back on the line of delivery for better angle visualization
  • More ice needed for a hit at the back of the house than at a long guard — the rock has more distance to curl

Body Position at the Broom

A common error is standing parallel to the center line while holding the broom — your body becomes a distraction rather than an aid. Instead, position yourself so your body is an extension of the line of delivery: the invisible line running from the shooter's hack foot through the head of your broom. When the thrower looks down the sheet, they should see your broom on the line they need to aim on, with your body behind it confirming that line.

🎯

After placing your broom, check: if you drew a line from the hack, through your broom head, and kept going — would it line up with where you want the rock to go? If not, adjust your position, not just the broom head angle.

When to Call Sweeping from the Broom

Once the rock is released, the skip's broom job switches to a sweeping direction role. From the house end, you're watching the rock's curl and weight and making the call. The key timing challenge is the late break — if you know the ice breaks late, you must call sweeping before you see the curl start. If you wait until the rock is visibly biting, the sweepers can't respond in time.

Too Straight (under-curling)

  • Call sweepers off the inside (curl side) early
  • Let the rock curl naturally — sweeping has been holding it
  • If still running straight at the hog: call "let it go" or "off"

Too Much Curl (over-curling)

  • Call "sweep" or "hard" to straighten the path
  • Both sweepers on; focus on the inside edge of the curl
  • Call early — before the rock bites, not after

Weight Calls

  • "Yes" / "Sweep" / "Hard" = sweep for distance
  • "No" / "Off" / "Whoa" = stop sweeping
  • Combine both: "One! Straight!" = one sweeper, hold the line
  • Develop a consistent vocabulary with your team before the season

Signaling the Shot

Before the thrower gets in the hack, the skip communicates the full shot: turn (in or out), target (tap the stone to hit or spot to draw to), and weight (hand signal or verbal). For draws, tap the spot in the house where you want the rock to land. For takeouts, tap the stone to remove, then move the broom to show the roll. For turn, hold up your arm in the direction of the intended handle rotation.

Signal Meaning
Tap stone + swing broom back Takeout — remove that stone
Tap spot in house Draw to that location
Tap stone + point to roll spot Hit and roll — remove stone, land here
Arm out toward in-turn direction Throw in-turn
Arm out toward out-turn direction Throw out-turn
Tap ankle Hack weight
Cross hand across stomach Board/barrier weight
Tap shoulder Normal takeout weight
Raised fist / arm up Heavy / peel weight
💬

Agree on vocabulary before the game. "Hard," "hurry," "yes," "sweep," and "clean" mean different things to different teams. Establish your team's sweep commands in warmup. A sweeper who hesitates because they're not sure if "yeah" means sweep or just encouragement costs you shots.

Self-Check Questions
1. You place your broom 3 feet off center at the tee line. The rock hits the broom perfectly but ends up 2 feet past center. What does this tell you, and what do you call next shot?
Show answer
The rock traveled 5 feet past the broom position (3 + 2), meaning that path is curling 5 feet total. Next shot on the same path to the same target, give 5 feet of ice — move your broom 5 feet off center at the tee line.
2. You're calling a come-around on swingy ice. The last three rocks on this path have broken late. When do you call "sweep" if the rock looks like it might miss the guard?
Show answer
Call sweep early — before the rock reaches the guard — not after you see it heading for a collision. If the ice breaks late, you need to straighten it proactively. Waiting until the rock is at the guard means the sweepers have zero time to respond.
3. Why is it wrong to move your broom up the sheet to call a guard placement?
Show answer
Moving up the sheet changes the geometry — the same lateral offset is a much larger angle from the hack when the broom is closer to the thrower. Your thrower can't calibrate consistently when the broom depth varies. Always stay at the tee line; use lateral offset to indicate how much ice to give, not broom depth.

08
Module Eight

Physical & Mental Off-Ice Training

Curling looks deceptively casual, but a full game — sweeping up to a mile, holding low delivery positions, sustained mental focus for two hours — places real demands on your body. The off-season is the perfect window to build the physical foundation and mental habits that translate directly onto the ice next season.

What the Sport Actually Demands

Sweeping

The most physically demanding part. Hard sweeping for 20 seconds generates an average heart rate of ~170bpm. Lead and second can sweep up to 60 stones per game. Requires shoulder and upper-back endurance, core stability to press down without collapsing, and cardiovascular capacity to recover between bursts.

Delivery

Essentially a controlled single-leg squat into a forward lunge — held for the duration of the slide. Demands hip flexor flexibility (deep lunge position), quad and glute strength (controlled push-off and balance), and core stability to stay square through the slide and release.

Mental Load

Two hours of continuous strategic decision-making, ice reading, communication, and execution under pressure. Mental fatigue in later ends causes missed calls and poor shot selection. Off-ice mental training directly improves late-game performance.

Physical Training — By Area

Lower Body & Delivery Position

Lunges

The single most directly transferable exercise. Forward lunges, reverse lunges, and walking lunges all mimic the delivery position. Focus on a slow, controlled descent — the ability to hold the low position is what matters, not speed.

3 sets × 12 each leg

Goblet / Bodyweight Squats

Build the quad and glute strength needed for push-off power and the ability to stand stable on the slider. Single-leg squat variations are ideal for balance training that directly transfers to the delivery slide.

3 sets × 15 reps

Hip Flexor Stretching

Tight hip flexors are the #1 limiter for getting into a deep, comfortable delivery position. Daily hip flexor stretches off-ice (kneeling lunge stretch, pigeon pose) will directly improve your slide depth and comfort next season.

Daily — 60 sec each side

Hamstring Flexibility

The back (trailing) leg in delivery drags on the ice and requires significant hamstring length to not pull the body off balance. Regular hamstring stretching — standing, seated, or yoga-based — is essential maintenance.

Daily — hold 30–45 sec

Core & Sweeping Power

Plank Variations

Standard planks, side planks, and plank-with-reach all build the core stability needed to press your body weight down through the broom handle without collapsing. Think of the plank as simulating the pressing position in sweeping.

3 × 30–60 sec holds

Renegade Rows

Plank position, alternating dumbbell rows. Directly trains the push/pull sweeping motion while stabilizing the core — one of the most specific off-ice exercises for sweeping power and endurance.

3 × 10 each arm

Seated Cable / Band Rows

The pull phase of sweeping is powered by the upper back and lats. Seated rows or resistance band pull-aparts build the pulling endurance you need when sweeping multiple ends in a row without fading.

3 × 15 reps

Push-Ups

The push phase of sweeping loads shoulders and chest. Wide-grip push-ups most closely replicate the shoulder-drive push stroke. Build to 3 sets of 20+ with good form for solid sweeping endurance late in games.

3 × 15–20 reps

Cardio & Sweeping Endurance

Sweeping is interval-based — 15–25 second all-out bursts, then recovery while the next rock is thrown. The best cardio training mirrors this pattern rather than steady-state endurance. That said, general aerobic base fitness (for the 2-hour game duration) also matters.

HIIT Training

20 seconds all-out effort, 40 seconds rest — repeated 8–10 rounds. Use rowing, cycling, or burpees. This directly replicates the energy demand of hard sweeping followed by recovery. Builds the cardiovascular capacity to sweep hard in the 9th end as well as the 1st.

Rowing Machine

Simultaneously trains cardiovascular fitness, upper-back pulling power, and core engagement. Highly transferable to sweeping mechanics. 20 minutes of rowing — mixing steady pace with hard sprint intervals — is one of the best general curling fitness investments.

Sample Weekly Off-Season Routine

Day Focus Key Exercises
Monday Lower body + delivery mobility Lunges, goblet squats, hip flexor stretch, hamstring stretch
Tuesday Cardio intervals HIIT (rowing/bike) — 8 × 20 sec hard / 40 sec rest
Wednesday Core + sweeping power Plank variations, renegade rows, push-ups, band rows
Thursday Active recovery / flexibility Yoga or Pilates — hip, hamstring, shoulder mobility focus
Friday Full body + balance Single-leg squats, deadlifts, shoulder press, plank-with-reach
Weekend Rest or light activity Walk, swim, stretch — no structured training
🧗

Yoga and Pilates are particularly well-suited for curlers — they simultaneously address hip flexibility, core engagement, and body awareness. Even one session per week through the off-season will show measurable improvement in delivery position and slide balance when you return to ice.

Mental Training

Curling is as much a mental game as a physical one. The decisions made in the 9th end of a tight game are only as good as the mental habits practiced in the off-season. These aren't abstract concepts — they're trainable skills.

Visualization

Spend 5–10 minutes a few times a week visualizing specific shots. See the rock leaving your hand, curling around the guard, stopping on the button. Include the physical sensations — the feel of the hack, the slide, the release. Visualization activates the same neural pathways as physical practice and directly improves execution consistency.

Pre-Shot Routine

Develop a consistent pre-shot routine now, off-ice. A routine — same breath, same setup sequence, same focal point — creates a reliable mental anchor that filters out noise and pressure. The routine is the same whether it's a club game or a tight bonspiel final. Write yours down and rehearse it mentally.

Watch Elite Games

Watch Brier, Scotties, or World Championships on YouTube. Focus not on the shots — focus on the strategy. When does the skip blank? Why did they call that weight? What ice are they giving and why? Watching elite teams with these questions in mind builds a much deeper strategic vocabulary than just watching for entertainment.

Miss Recovery

The ability to reset after a bad shot without carrying it into the next is one of the most underrated skills in curling. Practice this mentally: after a missed visualization shot, consciously reset — take a breath, let go, move to the next one. Build the habit of a short memory for misses and a long memory for good shots.

Apple Fitness+ — Curling-Mapped Workouts

Apple Fitness+ (available in the Fitness app on iPhone, iPad, and Apple TV) has 12 workout types and 8,000+ sessions ranging from 5 to 45 minutes. No gym required for most. Sessions pair with Apple Watch for real-time heart rate, calories, and ring progress. Below is how each relevant type maps directly to curling skills.

🏃 HIIT

Curling benefit: Replicates the burst-and-recover pattern of hard sweeping. Builds the cardiovascular capacity to sweep all-out in end 9 as effectively as end 1.

Look for: Back-to-Back Strength & HIIT (20 min, no rest between strength and cardio blocks) or the 4-week Make Your Fitness Comeback program (HIIT track). Use the Burn Bar to track intensity.

🧘 Yoga

Curling benefit: The single best all-around off-ice modality for curlers. Simultaneously improves hip flexor depth (delivery position), hamstring length (trailing leg), shoulder mobility (sweeping reach), and balance — while adding a mental reset.

Look for: Build a Yoga Habit in 4 Weeks (two 10-min flows/week, progressive). Filter by "hip" or "flexibility" focus. Even 10 minutes twice a week will show measurable delivery improvement.

🔩 Core

Curling benefit: Core stability is what keeps you square through the delivery slide and lets you press body weight down through the broom without collapsing. Dedicated core sessions build the foundation for both delivery and sweeping.

Look for: Sessions that include plank variations, dead bugs, and Pallof presses. 10–20 min sessions 2–3x per week is enough. No equipment needed.

💪 Strength

Curling benefit: Lower-body strength (squats, lunges) for delivery power and balance; upper-body pulling strength (rows) for sweeping endurance; shoulder press for broom overhead reach. The 4-week Strength Basics program is a perfect off-season starting point.

Look for: The Strength Basics or Make Your Fitness Comeback (Strength track). Filter for sessions including lunges and rows. Dumbbells needed for most sessions.

🚣 Rowing

Curling benefit: Trains upper-back pulling power, core engagement, and cardiovascular fitness simultaneously — the trifecta for sweeping. The drive phase of a rowing stroke closely mirrors the body mechanics of the broom pull-through.

Requires a rowing machine. 20-min sessions mixing steady pace with sprint intervals are ideal. The Burn Bar is available for Rowing — good for tracking effort across sessions.

🌀 Pilates

Curling benefit: Deep core stability, hip mobility, and body awareness — all critical for delivery consistency. Pilates also trains proprioception (knowing where your body is in space) which directly improves slide balance on the ice.

No equipment needed for mat Pilates sessions. Filter for "core" or "lower body" focus. Great complement to yoga on rest days — lower intensity but high skill-transfer.

🧠 Meditation

Curling benefit: Builds the mental focus, breathing control, and reset habits that translate to better performance under pressure — particularly in late ends. Regular short meditation sessions develop the same mental skills as a good pre-shot routine.

5–10 min audio or video sessions. Filter by "Focus" or "Stress" themes. Even 3 sessions per week through the off-season builds measurable attention control.

🧘 Mindful Cooldown

Curling benefit: Structured post-workout mobility and breathing — ideal for finishing any training session. Helps maintain hip, shoulder, and hamstring flexibility when stacked after HIIT or Strength sessions.

5–10 min. Stack after HIIT or Strength instead of skipping the cool-down entirely. Builds the flexibility habit that prevents off-season stiffness from undoing your work.

Suggested Fitness+ Weekly Stack — Curling Off-Season

Day Fitness+ Type Duration Curling Skill Targeted
Monday Strength (lunges + rows focus) 20–30 min Delivery power, sweeping pull endurance
Tuesday Yoga (hip / flexibility) 10–20 min Delivery depth, trailing leg, slide balance
Wednesday HIIT + Mindful Cooldown 20 min + 10 min Sweeping cardiovascular capacity + flexibility
Thursday Core 10–20 min Delivery stability, broom press, slide control
Friday Rowing or Strength 20–30 min Sweeping power, upper-back endurance
Weekend Yoga or Meditation 10–15 min Recovery, mental reset, pre-shot routine habit
Fitness+ Custom Plans Fitness+ can auto-build a weekly schedule around your preferred workout types, available days, and durations. Set it to cycle HIIT, Strength, Yoga, and Core with short durations (10–20 min) for a low-friction off-season routine. The Make Your Fitness Comeback and Build a Yoga Habit 4-week programs (launched January 2026) are both well-suited as structured starting points.

Study Resources

Self-Check Questions
1. Which part of curling produces the highest cardiovascular demand, and what type of training best replicates it?
Show answer
Sweeping — particularly hard sweeping bursts that can push heart rate to ~170bpm for 15–25 seconds. HIIT-style interval training (short all-out effort, short recovery, repeated) best replicates the energy system demands. Steady-state cardio builds base fitness but doesn't train the burst-and-recover pattern specific to sweeping.
2. What's the single biggest flexibility limiter for getting into a deep, comfortable delivery position?
Show answer
Hip flexors. Tight hip flexors prevent you from getting into a deep lunge position without compensation (raising the hips, arching the back, shifting the slide foot out). Daily hip flexor stretching — kneeling lunge, pigeon pose — is the highest-return flexibility investment for delivery improvement.
3. You miss a draw badly in the 7th end that costs your team a point. What should your mental process be before the next shot?
Show answer
Acknowledge the miss briefly, let it go completely, and reset with your pre-shot routine. The worst thing you can carry into the next shot is the previous one. Take a breath, physically shake it off if that helps, then engage your routine as if the board is clean. Curling rewards short memories for mistakes.
4. What's the benefit of watching elite curling games with a strategic focus rather than just watching for entertainment?
Show answer
You build a library of strategic patterns and decisions in your head — why teams blank in certain situations, how skips read the ice from the broom end, how vice positions update the skip between shots. This mental vocabulary makes in-game decisions faster and more confident because you've already seen similar situations resolved at the highest level.